In May 2002 at the E3 conference in LA, Eidos showcased ‘playable’ levels of the game which were little more than short animation demos. ![]() The stress fractures were clear a long time before Tomb Raider: The Angel Of Darkness was released. It underlines all the problems the devs faced with the game and how they were rushed by poor PR decisions. ![]() Here’s a very interesting piece about TRAOD.
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